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February 20, 2005


Anonymous Coward

I recently attended a game developers meeting & the topic of AI came up. The general consensus was that for an AI to be fun to a player, it has to be somewhat predictable. You don't really need genetic-algorithm or neural nets. State machines are the popular mechanism.

Which got me thinking. What would we have these iRobots do for us? Armed with a complex set of principles, how predictable with they be? They probably can't run a nuclear reactor, or baby sit a 5 yrs old. I don't want my iRobot so complex that one of his neurosis would be unleashed one day.


AC, yeah, it's hard to know at this point what we use AI "beings" for. I do not think we are close to creating thinking machines capable of developing neuroses. We have a great deal of work to do with developing a solid understanding of intelligence and how to "create" or enable it from non-thinking contexts (machines can not evolve an intelligence, we give it to them and we don't fully understand what it is yet, as evidenced by the paper you read).

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