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February 20, 2005

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Anonymous Coward

I recently attended a game developers meeting & the topic of AI came up. The general consensus was that for an AI to be fun to a player, it has to be somewhat predictable. You don't really need genetic-algorithm or neural nets. State machines are the popular mechanism.

Which got me thinking. What would we have these iRobots do for us? Armed with a complex set of principles, how predictable with they be? They probably can't run a nuclear reactor, or baby sit a 5 yrs old. I don't want my iRobot so complex that one of his neurosis would be unleashed one day.

Carmine

AC, yeah, it's hard to know at this point what we use AI "beings" for. I do not think we are close to creating thinking machines capable of developing neuroses. We have a great deal of work to do with developing a solid understanding of intelligence and how to "create" or enable it from non-thinking contexts (machines can not evolve an intelligence, we give it to them and we don't fully understand what it is yet, as evidenced by the paper you read).

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